AI Insights · Timothy · October 2024
Top Ultracasual Games on iOS in the US: Q3 2024 Performance
Discover the performance trends of the top five ultracasual games on iOS in the United States during Q3 2024, highlighting weekly downloads, revenue, and active users.
In the third quarter of 2024, the ultracasual gaming sector on iOS in the United States showcased varied performances across the top five games. Data sourced from Sensor Tower reveals insights into weekly downloads, revenue, and active user trends.
World of Slime Simulator Games from Solid Apps INC saw fluctuations in its weekly revenue, starting at around $1.2K and peaking at $3.4K in early July. Downloads started at 771 and gradually decreased to 513 by the end of September. Active users also showed a decline from 1.7K to approximately 1.2K.
Draw it by Kwalee Ltd maintained relatively stable weekly revenue with slight increases, ending the quarter with $776. The game experienced a dip in downloads mid-quarter but rebounded to 14.5K in the last week of September. Active users hovered around 40K, with a peak of 46.4K at the start of the quarter.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. had a modest revenue trend, peaking at $727 in early July and closing at $266. Downloads saw an initial increase, reaching 681, but fell to 298 by the end of the quarter. Active users started at 846 and increased to 720, showing some recovery in late September.
KleptoCats from HyperBeard Inc. experienced a consistent revenue pattern, maintaining figures around $200-$300. Downloads began at 1.4K and fluctuated around 900 towards the quarter's end. Active users showed a slight decline from 2.5K to 2K.
Lastly, Fluid Simulation by Pavel Dobryakov displayed irregular revenue, with several weeks at zero and a peak of $436 in late August. Downloads varied significantly, reaching a high of 3.1K in late September. Active users increased from 4.8K to 6.9K by the end of the period.
For more detailed insights and data on these trends, visit Sensor Tower.